gl renderer: Don't assume an atlas
authorMatthias Clasen <mclasen@redhat.com>
Wed, 13 Sep 2023 20:56:47 +0000 (16:56 -0400)
committerMatthias Clasen <mclasen@redhat.com>
Tue, 19 Sep 2023 20:32:27 +0000 (16:32 -0400)
commitca02190e4754b4f0e440bdb853f24bcb5c4b91fb
tree563e5a784e52fe520ad3c56462778f53706d7b35
parent09de769304af3f1941f5ba60a4791aa1eab63184
gl renderer: Don't assume an atlas

The source uniform may or may not point
to a glyph atlas. The optimization we do
for color nodes is only possible if it does,
so check this.

Fixes: #6094
gsk/gl/gskglrenderjob.c